beginscendatascript;

// Floors

begindefinefloor 131;
	import = 0;
	fl_name = "";
	fl_which_sheet = 704;
	fl_which_icon = 3;
	fl_ed_which_sheet = 680;
	fl_ed_which_icon = 43;

// Terrain

begindefineterrain 421;
	import = 232;
	te_name = "Flag Pole";
	te_which_sheet = 502;
	te_which_icon = 0;
	te_second_icon = 1;
	te_icon_adjust = 1;

// Items
	
begindefineitem 445;
	import = 58;
	it_full_name = "Royal Edge";
	it_damage_per_level = 6;
	it_bonus = 5;
	it_icon_adjust = 1;
	it_ability_1 = 21; // Parry
	it_ability_str_1 = 1;
	it_ability_2 = 58; // Mental resistance, +5% / str
	it_ability_str_2 = 2;
	it_ability_3 = 29; // Lethal Blow
	it_ability_str_3 = 1;
	it_value = 8000;
	it_identified = 1;
	
begindefineitem 446;
	import = 18;
	it_name = "Leggings";
	it_full_name = "Leather Greaves";
	it_protection = 5;
	it_encumbrance = 1;
	it_floor_which_sheet = 1028;
	it_floor_which_icon = 8;
	it_inventory_icon = 7;
	it_value = 30;
	it_weight = 60;
	
begindefineitem 447;
	it_full_name = "Drakeskin Greaves";
	it_bonus = 2;
	it_protection = 6;
	it_ability_1 = 55; // Fire resistance, +5% / str
	it_ability_str_1 = 1;
	it_value = 240;
	
begindefineitem 448;
	import = 446;
	it_full_name = "Plate Greaves";
	it_protection = 10;
	it_encumbrance = 2;
	it_floor_which_icon = 6;
	it_inventory_icon = 5;
	it_value = 100;
	it_weight = 80;
	
begindefineitem 449;
	clear;
	it_name = "Crystal Shard";
	it_full_name = "Orb of Rejuvination";
	it_variety = 21; // Object
	it_floor_which_sheet = 1017;
	it_floor_which_icon = 9;
	it_inventory_icon = 8;
	it_icon_adjust = 2;
	it_ability_1 = 204; // Restores 5 points spell energy for each level of str
	it_ability_str_1 = 100;
	it_value = 500;
	it_weight = 20;
	it_magic = 1;
	it_once_per_day = 1;
	
begindefineitem 450;
	it_full_name = "Orb of Regeneration";
	it_icon_adjust = 4;
	it_ability_1 = 200; // Heals 5 points of dmg for each str lvl
	it_ability_str_1 = 200;
	
begindefineitem 451;
	clear;
	it_name = "Banner";
	it_full_name = "Banner";
	it_variety = 21; // Object
	it_floor_which_sheet = 501;
	it_floor_which_icon = 1;
	it_inventory_icon = 0;
	it_ability_1 = 219; // Special script ability used on foe (look abil 219 from BoA Editor Docs)
	it_ability_str_1 = 13;
	it_value = 0;
	it_weight = 10;
	it_identified = 1;

// Creatures
	
begindefinecreature 255; // Soldier
	import = 6;
begindefinecreature 6;
	import = 255;
	cr_level = 22;
	cr_default_script = "battlenpc";
	
begindefinecreature 255; // Bladesman
	import = 131;
begindefinecreature 131;
	import = 255;
	cr_level = 25;
	cr_default_script = "battlenpc";
	
begindefinecreature 255; // Elite Soldier
	import = 20;
begindefinecreature 20;
	import = 255;
	cr_level = 28;
	cr_default_script = "battlenpc";
	
begindefinecreature 255; // Captain
	import = 5;
begindefinecreature 5;
	import = 255;
	cr_level = 30;
	cr_default_script = "battlenpc";
	
begindefinecreature 255; // Empire Dervish
	import = 175;
begindefinecreature 175;
	import = 255;
	cr_level = 36;
	cr_hp_bonus = 100;
	cr_default_script = "battlenpc";
	
begindefinecreature 255; // Archer
	import = 8;
begindefinecreature 8;
	import = 255;
	cr_level = 21;
	cr_default_script = "battlenpc";
	
begindefinecreature 255;
	import = 132;
begindefinecreature 132; // Empire Archer
	import = 255;
	cr_level = 28;
	cr_default_script = "battlenpc";
	
begindefinecreature 255; // Mage
	import = 15;
begindefinecreature 15;
	import = 255;
	cr_level = 22;
	cr_default_script = "battlenpc";
	
begindefinecreature 255; // Sorcerer
	import = 106;
begindefinecreature 106;
	import = 255;
	cr_level = 25;
	cr_default_script = "battlenpc";
	
begindefinecreature 255; // Wizard
	import = 16;
begindefinecreature 16;
	import = 255;
	cr_level = 32;
	cr_default_script = "battlenpc";
	cr_immunities 2 = 70; //Magic
	cr_immunities 3 = 100; //Mental
	
begindefinecreature 255; // Priest
	import = 11;
begindefinecreature 11;
	import = 255;
	cr_level = 23;
	cr_default_script = "battlenpc";
	
begindefinecreature 255; // High Priest
	import = 12;
begindefinecreature 12;
	import = 255;
	cr_level = 29;
	cr_default_script = "battlenpc";
	
begindefinecreature 215;
	import = 219;
	cr_name = "Energy Golem";
	cr_level = 23;
	cr_hp_bonus = 80;
	cr_default_script = "battlenpc";
	cr_which_sheet = 1645;
	cr_icon_adjust = 1;
	cr_immunities 1 = 100; //Cold
	cr_summon_class = -1;
	
begindefinecreature 255; // Golem of Blades
	import = 216;
begindefinecreature 216;
	import = 255;
	cr_name = "Blade Golem";
	cr_level = 23;
	cr_hp_bonus = 180;
	cr_natural_armor = 30;
	cr_default_script = "battlenpc";
	cr_icon_adjust = 4;
	cr_immunities 1 = 100; //Cold
	cr_immunities 5 = 7; //Melee
	cr_summon_class = -1;
	
begindefinecreature 255; // Jeweled Golem
	import = 219;
begindefinecreature 219;
	import = 255;
	cr_name = "Stun Golem";
	cr_level = 25;
	cr_hp_bonus = 50;
	cr_default_script = "battlenpc";
	cr_special_abil = 11; //Fires paralysis ray at target
	cr_immunities 1 = 100; //Cold
	cr_summon_class = -1;
	
begindefinecreature 255; // Fire Golem
	import = 217;
begindefinecreature 217;
	import = 255;
	cr_name = "Dark Golem";
	cr_level = 23;
	cr_hp_bonus = 150;
	cr_default_script = "battlenpc";
	cr_icon_adjust = 19;
	cr_special_abil = 33; //Breathes darkness
	cr_immunities 2 = 50; //Magic
	cr_immunities 1 = 100; //Cold
	cr_summon_class = -1;
	
begindefinecreature 255; // Ice Golem
	import = 218;
begindefinecreature 218;
	import = 255;
	cr_level = 23;
	cr_hp_bonus = 50;
	cr_default_script = "battlenpc";
	cr_special_abil = 27; //Radiates a cold field
	cr_default_strategy = 0; // Melee, runs up to foe and attacks
	cr_immunities 1 = 100; //Cold
	cr_summon_class = -1;
	
begindefinecreature 255; // Demon Golem
	import = 220;
begindefinecreature 220;
	import = 255;
	cr_level = 30;
	cr_hp_bonus = 150;
	cr_default_script = "battlenpc";
	cr_immunities 2 = 60; //Magic
	cr_immunities 5 = 10; //Melee
	cr_immunities 1 = 100; //Cold
	cr_summon_class = -1;